APEXMASTERS · DICTIONARY

DRIFT. TERMINOLOGY.

The language of drifting. Every technique, every part, every term a driver needs to know.

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TERMS

COMPETITION TERMS

17

BATTLE

Head-to-head tandem run between two drivers, scored by direct comparison.

Beginner

BYE RUN

A solo run a driver advances on automatically when their opponent cannot start.

Intermediate

CHASE CAR / CHASER

The trailing driver in a tandem battle, tasked with mirroring the lead car as …

Intermediate

CHASE RUN

The half of a battle where you follow the opponent — proximity and mirroring …

Intermediate

COMPETITION TIME OUT

A short repair window granted to a driver whose car has been damaged or …

Advanced

Tandem

Two cars drifting the course side-by-side, one leading and one chasing.

Intermediate

Lead Car

The front car in a tandem battle, setting line, speed and rhythm.

Beginner

Leading Run

A driver's run as the lead car in a tandem battle.

Beginner

Opponent

The other driver in a battle pairing.

Beginner

Match

A bracketed battle pairing between two drivers in the elimination rounds.

Beginner

Qualification

Solo runs scored to seed drivers into the elimination ladder.

Beginner

Solo Run

A single car running the course alone, used in qualifying and practice.

Beginner

Practice

Untimed track sessions before qualifying, used to learn the layout and set the car …

Beginner

Training

Off-event coaching and seat time used to develop a driver outside competition.

Beginner

Re-fueling

Adding fuel to the car between sessions, restricted to designated zones.

Beginner

Scrutineering

Pre-event technical inspection that verifies the car meets the rulebook.

Beginner

Sight Lap

A slow walking-pace lap of the course before practice begins.

Beginner

JUDGING & SCORING

16

FLUIDITY

How smoothly a drift flows from one zone to the next without jerks or …

Advanced

Proximity

How close the chase car stays to the lead car throughout a tandem run.

Intermediate

Protest

A formal complaint filed by a team against a judging decision or rule call.

Intermediate

Penalty

A scoring or grid sanction imposed for a rule infringement.

Beginner

Strike

A formal warning logged against a driver for a rule infringement.

Intermediate

Incomplete Run

A run that did not finish — spin, off-course or mechanical — and is …

Beginner

Incident

Any on-track event that requires a review or a marshal response.

Beginner

Gain & Gaining

When the chase car closes the gap on the lead car during a tandem …

Advanced

Escaping

When the lead car opens the gap on the chase car through pace and …

Intermediate

Inactive Chase

A chase run that fails to apply pressure on the lead, scored as a …

Intermediate

Unchaseable Lead

A lead run so erratic or off-line that no chase could reasonably follow it.

Advanced

Hesitation

A momentary pause or backed-off throttle that breaks the rhythm of a run.

Intermediate

Shallow

A drift with insufficient angle for the section being judged.

Intermediate

Wavering

An unsteady steering input that causes the car to oscillate during a slide.

Intermediate

Wobble

A sharp, short oscillation that breaks the line for a moment.

Intermediate

Stalling

The engine stops mid-run, ending the run as incomplete.

Beginner

TRACK & LAYOUT

15

ACCELERATION ZONE

A section of the course where drivers must show full throttle commitment.

Intermediate

BURNOUT BOX

Pre-grid area where drivers warm tyres before launching onto the course.

Intermediate

CLIPING POINT

An inside marker the car must come close to during the drift line — …

Intermediate

CONE

A traffic cone used to mark a clipping point or the boundary of a …

Beginner

DECELL ZONE

A track section where drivers must reduce speed before the next transition or corner.

Intermediate

OUTER ZONE

An outside-edge area the rear of the car must reach during the drift line.

Intermediate

Momentum Zone

A course section judged on entry speed and carried momentum.

Intermediate

Pace Zone

A course section where judges weight tempo and rhythm of the slide.

Intermediate

Proximity Zone

A course section where the chase car is judged primarily on proximity to the …

Intermediate

Scoring Section

The portion of the course on which judges actively score, between the start and …

Beginner

Restricted Area

A part of the venue where only authorised personnel are permitted.

Beginner

Stand-by Area

Where competitors wait between runs, ready to be called to the start gate.

Beginner

Hot Pit

The pit area where active cars work between runs, with running engines permitted.

Intermediate

Pre-Start

The staging area immediately before the start gate, where final checks happen.

Beginner

Start

The line at which the run is officially counted as begun.

Beginner